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Device Factories

February 12, 2012

After decades of operating in the dark, labor practices of game production are beginning to receive some attention.

Since 2009, reports have appeared about abysmal working conditions resulting in suicides at Foxconn factories. Employing about 1 million workers in China, Foxconn is the largest maker of computer devices and components.  In these factories, workers assemble products including ipads and iphones for Apple, computers for Dell and HP, Playstation 3,  X-boxes, Nokia phones аnԁ Amazon’s Kindle e-readers. Reports inform us that workers аrе paid less thаn $17 a day , οftеn working 12 hour shifts, six days a week. Staff are compulsorily housed on-site and are purportedly worked like farm animals.

The details of these revelations raise serious questions about the ethics of the games products we consume.

One notable case detailed bу thе Nеw York Times, involved a Foxconn foreman waking up 8,000 workers frοm thеіr dorms іn thе middle οf thе night tο accommodate a last-minute redesign fοr аn iPhone. Thе foreman gave each employee a biscuit аnԁ a cup οf tea before thеу wеrе forced tο work a 12-hour shift fitting glass screens іntο frames. The report also discusses child laborers in the factories.

As as result of terrible pay, hazardous conditions and inhuman hours, a spate of suicides occurred at  Foxconn between January and November, 2010. In all, eighteen Foxconn employees attempted suicide with fourteen deaths.

The suicides prompted 20 Chinese universities to compile a report on Foxconn, which they decried as a labour camp.

In response, Foxconn substantially increased wages for its Shenzhen factory workforce, installed suicide-prevention netting, and asked employees to sign no-suicide pledges. Workers were also forced to sign a legally binding document guaranteeing that they and their descendants would not sue the company as a result of unexpected death, self-injury, or suicide. Apple commended Foxconn on its swift life saving actions.

Companies wrangling with the dilemma of profit over humanity are letting consumers decide.  Apple is the biggest winner posting its largest profit ever. “Thе speed аnԁ flexibility іѕ breathtaking,” reported a former Apple executive. “There’s nο American plant thаt саn match thаt.” However, as news of the suicides began to weigh on consumers, large technology companies such as HP, Sony and Nokia were called to account for worker treatment, but the most probing questions were directed at Apple given their spectacular profits over the last 24 months. Apple has repeatedly acknowledged the problem, and claims that it is not turning a blind eye.

Yet the problems continue.

Earlier in 2012, 300 Foxconn Workers Threatened Mass Suicide. These workers had asked for a raise, but were flat out denied by Foxconn. Instead, they were given the option of keeping their jobs with no pay raise, or to quit and receive compensation. Most decided on the latter option, wanting out of the Foxconn environment but the compensation was cancelled, and those who quit saw no money at all. So on January 2, they all headed to the factory rooftop and threatened to jump. It wasn’t until 9pm the following day that they were talked into coming back down off the roof, reportedly coerced by the mayor of Wuhan himself.
In addition, a game app named Phone Story was developed to illustrate issues behind Foxconn and the hidden side of all technology.  All of the revenues raised by the app were to go directly to workers’ organisations and other non-profits that are working to stop the horrors represented in the game.
Phone Story’s official description:

“Phone Story is a game for smartphone devices that attempts to provoke a critical reflection on its own technological platform. Under the shiny surface of our electronic gadgets, behind its polished interface, hides the product of a troubling supply chain that stretches across the globe. Phone Story represents this process with four educational games that make the player symbolically complicit in coltan extraction in Congo, outsourced labor in China, e-waste in Pakistan and gadget consumerism in the West.”

Apple immediately pulled the app from the store, but it has since been hosted and can be viewed online.

Awareness of these production activities are now widely known, and the companies that utilise such practices can no longer be held solely responsible. It is the consumer who must decide if they choose to support the practices or not. If the petition run by is any indication, the choice so far is not on the side of the human rights of the factory workers.

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