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The Ethics of Pervasive Games

November 5, 2010

 

IPerG was a EU funded project which ran from 2004 until 2008 to explore the new phenomena of Pervasive Games, experiences that are tightly interwoven with our everyday lives and that extend gaming experiences out into the physical world.

Although such gaming had been in existence and evolution for some time, the introduction of new mobile technologies had seen the area explode with activity and invention.

Examining several experiences that were operating under the banner of “pervasive games”, I-PerG was high in research output and considered Pervasive Games from several important angles including the ethics of presenting experiences that blur the lines of reality and game in public space. Although the project has long been concluded, much of their research remains accessible and relevant including this practical paper from Markus Montola and Jaakko Stenros on the Ethics of Pervasive Games

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